Hello,
I have a surface that I've applied a uv mapping to but I cannot get it to
have a bumpy texture. An example bitmap can be viewed at
http://xenomechanics.com/plate_gallery/temp.html
The code is extensive as it's a mesh2 but texture portion is:
texture { uv_mapping pigment{ image_map { sys "xenoGraffitipad.bmp" } }
normal { bumps .1 scale 10 }
}
In rendering the normal bumps are ignored. The surrounding surfaces without
uv mapping cited below is working fine
texture { pigment { color rgb <1,1,1> }
normal { bumps bumpsA scale scaleA }
}
The picture shows the uv mapped surface not blending well into the
surrounding bumpy surface.
Can someone tell me if I have made a mistake or if you just cannot have
simulated bumps using normal and UV mapping?
Thanks
Tony
xen### [at] xenomechanics com
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